Isle of Reveries Demo
Demo Overview
The Isle of Reveries demo includes the game opening, first dungeon, and first boss, for roughly 1-2 hours of gameplay. Playing with a controller is recommended but not required.
Steam: https://store.steampowered.com/app/3100970/Isle_of_Reveries/
Kickstarter: https://www.kickstarter.com/projects/desertcucco/isle-of-reveries/
Twitter: https://twitter.com/desertcucco
General Overview
Take control of an owl named Lief as they make a pilgrimage skybound to the desecrated Isle of Reveries, where it's said that any wish can be granted. Players will fight through eight mysterious dungeons, each with their own unique themes and puzzles, and meet charming anthropomorphic characters along the way in this GameBoy Color-inspired action-adventure puzzle game.
Use your fairy companion’s magic to duplicate and spawn a variety of objects in the world, and discover how they interact with your robust set of items to solve head-scratching puzzles.
Features
- A large world that doesn’t hold the player’s hand, filled with charming anthropomorphic characters.
- Eight dungeons, each with their own distinct theme and key item.
- Key items that are useful in both combat and puzzle solving, and remain so after completing the dungeons they’re found in.
- Use the fairy companion to copy and spawn various objects found in the world, including puzzle blocks, torches, mushrooms, and more.
- Dedicated jump button so that there’s always space to equip the most relevant items.
- Take a break from the adventure and enjoy bug catching and fishing.
Comments
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very nice game
thank you, glad you enjoyed it!
Beautiful, charming game! Only problem -- embarrassingly, I'm stuck on what I think is the first "puzzle room" (with the two bats and the array of blocks).
I've tried pretty much everything, to no avail -- it feels like one of the blocks is supposed to be pushable one square lower, but it doesn't work, so it locks up the grid. I've tried lanterning/pushing pretty much everything in the other accessible rooms as well, and nothing seems to work.
Let me know if it's a bug, or if it's actually just something glaringly obvious, throw me a hint. I want to see the rest of the game!
From the room with the 2 bats, go up one screen, then light the bombfruit to blast the wall away -- then you'll be able to trigger an event that gets you past those blocks! (Blocks can only be moved once).
Thanks for playing!!